My guest creator today is John Bernhelm, a game industry veteran who fell in love with the Oculus DK2 in 2014 and has been designing VR experiences ever since. I’ve partnered with John to create a 3 part tutorial series on prototyping for VR. In part 1, we showed you how to sculpt a character in Oculus Medium. In part 2, will showed you how to export the character from Oculus Medium and import it into Maya. In this tutorial, part 3, we’ll finish the process by exporting the finalized character from Maya and importing it and using it in Unreal.
This tutorial has asset files you can download to practice along with the presenter. But you must be a registered user and logged in before you can get them. You can find the asset files under “DOWNLOAD ASSETS” in this page.