In this episode, Marcelo chats with co-founder and Chief Technology Officer of Trivantis Corporation, the maker of CenarioVR, John Blackmon, about the necessary skills traditional Elearning developers need to have before migrating to VR.
– Tell us a bit about your background. Have you done eLearning development yourself?
– When you first tried VR, what was that like? Do you remember your first VR experience you tried?
– What skills that you already had as a traditional eLearning Developer helped you in VR development?
– What skills that you already had as a traditional eLearning Developer hurt you when you became a VR developer?
– Any tips on working with 360-degree video?
– How do traditional eCourses and assessments translate over to VR?
– How do animations translate into VR?
– Do you think in the future you’ll be able to utilize 3D animation within eLearning experiences?
– Do eLearning VR apps support scripting?
– Are there differences during the instructional design phase when working in VR?
– How different is it working with an SME in a VR project?
– What are your thoughts on VR and assessments?
– What other tools should ELDs look into for creating VR experiences?
– What are your thoughts on xAPI and VR?
– What is the number one skill a migrating developer needs?
– How is script writing different in VR?
– How important is storyboarding?
– Do we need to know how to create VR experiences to remain competitive as an eLearning developer?
– Describe what you would like VR to be like 10 years from now.