This episode is a bit different then my regular ones. On April 11th and 12th, I attended the NAB 2018 conference. This is the show were content creating professionals go to find out what’s going on in the industry, what are the current and upcoming trends and it’s a great way to meet and network with your peers and other professionals. The show covers every aspect of media creation, including broadcast TV, indie filmmaking, corporate video, podcasting, and this year, they had a pavilion dedicated to immersive media. That’s where I hung out most of the time interviewing some great VR professionals.
What follows are four interviews.
My first interview is with Duy Nguyen from Yi Technology. They make 360-degree cameras, including a $17,000 camera which I held on my hand during the interview. I was very nervous because I didn’t want to drop that puppy!
My second interview is with Nick Malukhin from Spherica. We talk about his stabilization system for 360-degree cameras.
My third interview is with Andy Teal from Blueprint Reality, about their VR streaming software.
And finally, I had a really nice chat with Lara Hoefs, a VR Producer from Sonny Boy Entertainment about producing high quality VR projects.
– What do you do with YI?
– Tell us about your cameras?
– How do you deal with stitching?
– What other models do you offer?
– For more about YI where can they go?
– Tell us about Spherica.
– What have you learned about dealing with motion sickness?
– How do you remove camera rigs in post-production?
– What do you think is the future of storytelling in VR, AR, and 360 video?
– Where can people go to learn more about Spherica?
– Tell us about MixCast and your product.
– What is the application of this?
– What do you need to run this?
– What are your price points?
– What are your areas of focus right now?
– Where can people go to learn about MixCast?
– Tell us about SunnyBoy Entertainment.
– What do you most enjoy working on, Mobile or Desktop VR?
– What do you think is in high demand?
– Do you see Cinematic VR or 360 video overtaking traditional 2D or do you think they will always exist as different mediums?
– Do you think adoption of VR is a problem right now? If so, how do we deal with that?
– Have you had any experience mixing Cinematic VR with more interactive elements?
– Do you see the future of VR being anything like the Oasis from Ready Player One?
– Where would you like to see VR in 5 years?
– Where can people go to find out more about SunnyBoy Entertainment?