I attended the VRLA conference at the Los Angeles Convention Center on May 4th and May 5th. In this episode, you’ll get to listen to eight interviews with VR developers, including Lazlo Ring from Ultrahaptics, Vivian Tan from Beast Inc, Lesley Klassen from Flip Side VR, Cosmo Sharf, the co-founder of VRLA and Mindshow, Scott Martin from VR Planet X, Jason Briggs from Mecha Mayhem, Ahsley Cooper and Brady Wright from Rave Runner and Peter Funkuchen from Propser XR.
Questions for Lazlo Ring from Ultrahaptics (1:58)
– Tell us about Ultrahaptics.
– Is there an SDK available for this?
– Is this available for both Mac and Windows?
– Where do you export your templates to?
– Is it compatible with Unity?
– Any plans for WebVR or WebXR?
– How do the haptics work?
– Are there templates for games?
Questions for Vivian Tan from Beast Inc (5:05)
– Do you consider this a game or VR experience?
– Is your ultimate goal to go from VR to AR in multiple devices?
– What devices are you looking at supporting?
– Did you create this in Unity?
– What is the biggest challenge you face as a developer in VR?
– Would you say it’s an advantage to be a newbie working in VR?
– How big is your development team?
Questions for Lesley Klassen from Flip Side VR (10:37)
– Tell us about you VR animation program?
– How do you bring in your own avatars?
– How do you inhabit multiple avatars?
– Can each person have a teleprompter?
– Can you create your own set?
– How do you upload your set?
Questions for Cosmo Scharf from VRLA and Mindshow (17:00)
– Give us an overview of the companies here at VRLA.
– What do you think of the turnout and do you see the VR Industry growing?
– What do you think is going to be the must-have killer VR app?
– What are your thoughts on the market for the Oculus Go?
Questions for Scott Martin from VR Planet X (27:13)
– Give us a quick overview of this experience.
– Are you planning on making this an interactive experience?
– How long did it take you to create this?
– Are you also a designer?
– Did you storyboard this and do recommend other developers do so as well?
– Explain the storyboarding process for VR.
– What tools do you work with?
– Are you a coding-developer as well?
Questions for Jason Briggs from Mecha Mayhem (36:59)
– Give me an overview of Mech Mayhem.
– What did you use to create this?
– Is there a graphic advantage Unreal vs. Unity or is it totally up to the designer?
– How is it easier to create graphics with Unreal?
– Do you use C++?
– What is blueprints?
– Will blueprints translate to C++?
– Is blueprints a plugin?
– What is the biggest challenge you face as a developer working in VR?
– What is the biggest technical challenge in VR?
– How do you approach QA?
– Are there automated tools for QAing VR?
– How big is your team and what do they do?
– What is your advice for someone getting into VR development?
Questions for Ashley Cooper and Brady Wright from Rave Runner (44:59)
– Tell me about yourselves.
– Talk about Rave Runner.
– What did you use to create the game?
– What was your process and workflow for creating the game?
– Did you create in-game tools for the choreography?
– When are you planning to release the game?
– How are you licensing the music for the game?
– What is the biggest challenge you face when developing a VR game?
– What is the biggest challenge you face from a design perspective?
– Talk about the challenges of making controls feel intuitive for players.
– What is your take on using realistic motion to interact with objects in VR?
– Where can people check out Rave Runner?
Questions for Peter Funkuchen from Propser XR (55:46)
– What is Prosper XR?
– What is your involvement with the XR Alliance?
– What type of experiences are you involved with?
– Where does your funding come from?
– Where can people learn more?