In this episode, Marcelo chats with Robert Watts and Mattew Celia from Light Sail VR, the creators of the horror VR experience Speak of the Devil VR about how they created the experience, how they used the Unity game engine to add interactivity to their 360-degree video and much more.
– Tell us about your background.
– What was your first VR experience?
– What is your favorite experience as of today?
– Tell us about Speak of the Devil.
– Why did you choose 360° Video instead of full CGI?
– What did you shoot with?
– How did you replace the top and bottom?
– How did you come up with the branching scenarios?
– Talk about the tool you created for the Unity Engine.
– Have you considered having the user choose a path by where they look instead of by clicking?
– Are you planning on using eye-tracking in the future?
– What tools should creators learn to add interactivity to 360-Video?
– Do you plan on developing your tool for commercial use?
– What are some tips for shooting for 360-Video to be used in Unity?
– What role did audio play in your experience?
– What did you use for environment sounds?
– Did you have any issues with shooting actors in 360?
– Any tips for directors?
– What interactivity would you like to be able to do that you can’t do currently?
– What would you like VR to be like in the future?