Cinematic VR Director and Writer Rob Yescombe talks about his recent VR project “The Invisible Hours”, the challenges of production, and the present and future applications of Virtual Reality.
1) How did you get into the gaming industry?
2) How did you make the jump from regular “flat games” into VR?
3) What are your thoughts on user adoption? How can we drive adoption of VR not just as a new form of gaming, but as a new form of Cinema and for training?
4) Explain what Cinematic VR is?
5) What is it like writing for Cinematic VR. Considering that not only do you have 1 story, but possibly many stories happening at once, how do you write for all these characters?
6) Storyboarding VR experiences, I think, may be pretty close to the way we have to storyboard eLearning experiences. We are not sure what the user may answer so we have to storyboard all possible outcomes. Tell us about the storyboarding process. What tools did you use?
7) What was it like directing the actors and how did they take to VR? Do actors need to be “VR” trained?
8) What amazed you the most about the Cinematic VR experience from a production perspective?
9) What would you like to see change from a production perspective?
10) What tips do you have for anyone that wants to create any kind of VR experience? Where should they start?
11) Any parting words or thoughts?