In this episode, Marcelo chats with Signal Space Lab VR Director Luisa Valencia and Interactive Director Étienne Archambault about how to create dynamic cinematic VR experiences where scenes are altered based on where the user looks and the decisions they make.
– Tell us about your background.
– What was your first VR experience?
– At Signal Space Lab do you focus on 360-cinematic VR or do you also experiment with mixing 360 with CGI?
– What is a “seamless-interactive” experience?
– Are there any user-interactions that can alter the story without the user being aware of it?
– How do the users trigger story changes?
– What are you looking into doing with CG for VR?
– What tools are you using for VR creation?
– Do you use templates to bootstrap your VR project?
– How do you go about scripting?
– What do you use for tracking everything that happens in the VR story?
– What do you use for writing the actual script?
– What is the day-to-day production like?
– How do you track the metadata for each of the scenes?
– Did you use lighting when videotaping in 360?
– Walk us through the post-production process?
– What do you think the future is for 360, what do you think about light-field cinematography, and what do you want to do with 6-dof?
– What would you like VR to be like in 5 years?
– Strangers with Patrick Watson (www.oculus.com/experiences/go/842698025796123/)
– Drams of “O” (www.oculus.com/experiences/gear-…1085637668212272/)